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Open Source in Gaming Day 2019 has ended
August 20 at the Hilton San Diego Bayfront , San Diego, CA
For more information go to  Open Source Summit + Embedded Linux Conference North America 2019

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Tuesday, August 20
 

12:00pm PDT

Registration
Tuesday August 20, 2019 12:00pm - 5:00pm PDT
Indigo North Foyer

1:15pm PDT

Welcome & Opening Remarks - April Nassi, Community Manager, Google
Speakers
avatar for April Nassi

April Nassi

Program Manager, Google
April Kyle Nassi is an Istio and gRPC community manager at Google focused on open source strategy. Previously, she created the Salesforce Developer community program and put on many a Dreamforce DevZone. She’s a CNCF Ambassador, crazy dog lady, and native Texan. You can find her... Read More →


Tuesday August 20, 2019 1:15pm - 1:20pm PDT
Aqua Salon E

1:25pm PDT

Keynote: Challenges Introducing Open Source to the Games Industry - Mark Mandel, Advocate for Games, Google
As many of us already know - open source is highly prevalent in the wider technical landscape. However, in the games industry, it is far less so. At Google we’ve been working on a variety of open source projects for game developers, and have come across several challenges that are fairly unique to the games industry -- so let’s take a look at them, and some proposed solutions that we’ve come up with to help you in that area!


Speakers
avatar for Mark Mandel

Mark Mandel

Developer Advocate, Google Cloud
Mark Mandel is a Developer Advocate for Games for Google Cloud Platform, founder of the open source, multiplayer dedicated game server scaling project Agones, and one part of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems... Read More →


Tuesday August 20, 2019 1:25pm - 1:40pm PDT
Aqua Salon E

1:50pm PDT

Keynote: Designing Open Source Narrative Driven Interactive Experiences - Melissa Auclaire, Software Engineer, Studio Triome
Game Engines have become more popular in recent years, and game development has become more democratized than ever. Interactive experiences are branching out into new frontiers with the creation of virtual avatars and chatbots that can process user dialog and characters which can build empathy with users.

In this talk, Melissa Auclaire will discuss what makes such experiences great, what makes for "good dialogue" and design, and what the driving factors are in the creation of narrative-driven experiences. She will draw on her 30+ years as a gamer and her experience as an Indie Game / XR developer to discuss how to create a compelling interactive experience using Open Source Software.

Speakers
avatar for Melissa Auclaire

Melissa Auclaire

Software Engineer, Studio Triome
Melissa Auclaire is a Software Engineer with an interest in console/mobile gaming as well as XR. She has previously worked in a number of positions as an SDE, Computer Science Educator and as an advocate and community leader on behalf of students and minorities looking to break into... Read More →


Tuesday August 20, 2019 1:50pm - 2:10pm PDT
Aqua Salon E

2:15pm PDT

Coffee Break
Tuesday August 20, 2019 2:15pm - 2:50pm PDT
Aqua Salon E

2:50pm PDT

Lua and LÖVE for Beginning Game Developers - Seth Kenlon, Opensource.com
Lua is a small and simple C-like programming language, arguably easier to learn and teach than Python. The LÖVE game engine is a gaming platform that runs on all major operating systems as well as Android phones, providing a fast and easy way to develop high-quality games, entirely with open source technology.

This presentation provides an overview of Lua in the context of the LÖVE engine, and demonstrates the workflow of packaging a game for distribution on popular platforms like Itch and Android.

Speakers
SK

Seth Kenlon

Geek, Opensource.com
Seth Kenlon is an independent multimedia artist, free culture advocate, and UNIX geek. He has worked in the film and computing industry, often at the same time. He is one of the maintainers of the Slackware-based multimedia production project, http://slackermedia.info... Read More →


Tuesday August 20, 2019 2:50pm - 3:15pm PDT
Aqua Salon E

3:15pm PDT

Start Your Own Game Studio with Help of Open Source Technologies - Jayaditya Gupta, hackertronsoft
Speakers
avatar for Jayaditya Gupta

Jayaditya Gupta

Founder, hackertronsoft
Jayaditya Gupta is a passionate open source software contributor/developer. Jayaditya has been contributing in open source community for 2+ years now. Jayaditya has worked with KDE in GSOC'16 and has also mentored students in Google-Code-in. Recently he worked with The Linux Foundation... Read More →


OSIG pptx

Tuesday August 20, 2019 3:15pm - 3:40pm PDT
Aqua Salon E

3:40pm PDT

Open Match: Flexible and Extensible Matchmaking for Games - Saurabh Wagh, Google & Caleb Atwood, Unity
Creating a multiplayer game? You're going to need matchmaking! Google Cloud and Unity have been leading Open Match, an open source matchmaking project that's extensible and scalable to millions of players. 

Open Match is an open source game matchmaking framework designed to allow game creators to build matchmakers of any size easily and with as much possibility for sharing and code re-use as possible. It’s designed to be flexible, extensible, and scalable.

In this session, learn how Open Match works and how to innovate using standard matchmaking techniques, patterns and best practices.

Speakers
SW

Saurabh Wagh

SWE, Google
I work at Google Inc. and am a part of the Cloud Game Services team. I primarily work on the Open Match Project (https://github.com/GoogleCloudPlatform/open-match) and am driving the roadmap for the Project. I do not have previous speaking experience... Read More →
avatar for Caleb Atwood

Caleb Atwood

Senior Software Engineer, Unity
Technical Lead on Unity Connected Games and the new matchmaking services. Previous software developer on Xbox Live multiplayer and content publishing teams.


Tuesday August 20, 2019 3:40pm - 4:05pm PDT
Aqua Salon E

4:05pm PDT

Overview of the Open Source Livestreaming Ecosystem - Spencer Krum, IBM
In this talk, I'll present an overview of the open source tools and libraries used and useful in the live streaming space. Key among these is Open Broadcaster Software (OBS, https://obsproject.com/) but there are a lot more open source components out there. I'll provide brief introductions to them, demonstrate some use, talk about compatibility and extension points. I'll have a mixture of software relevant to streamers, to content consumers and end users, and to platform and game creators. At the end of this presentation, developers will be itching to get out their laptops and start hacking.

Speakers
avatar for Spencer Krum

Spencer Krum

IBM, Developer Advocate
Spencer Krum is a Developer Adovcate at IBM. He writes python (and recently go) applications to analyze esports and deploys them on kubernetes. Before that, he administered the development infrastructure for OpenStack and wrote a book on Puppet. He lives and works in Minneapolis... Read More →



Tuesday August 20, 2019 4:05pm - 4:30pm PDT
Aqua Salon E

4:30pm PDT

Agones: Scaling Multiplayer Game Servers with Kubernetes - Mark Mandel, Google Cloud Platform
Awesome! You’ve built the next big FPS or MMO multiplayer game! You have a game client and a dedicated game server binary ready for players to connect to, but now you’ve got to write code to spin up game server processes, fire up machines to run them, autoscale them, and so much more!

Thankfully, there are open source projects that are available to do much of this work for you, and get your multiplayer game up and running at global scale as fast as possible.

In this talk, we’ll discuss and demo the open source project Agones, developed by Google Cloud Platform in conjunction with Ubisoft and other game studios. Built on top of the open source, software container orchestration system Kubernetes, it provides a batteries-included solution for running dedicated game servers at scale anywhere - be-it in the cloud, on your own hardware, or across all of the above.

Speakers
avatar for Mark Mandel

Mark Mandel

Developer Advocate, Google Cloud
Mark Mandel is a Developer Advocate for Games for Google Cloud Platform, founder of the open source, multiplayer dedicated game server scaling project Agones, and one part of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems... Read More →


Tuesday August 20, 2019 4:30pm - 4:55pm PDT
Aqua Salon E

4:55pm PDT

Birds of a Feather / Roundtable Discussion on OS in Gaming - April Nassi, Google
Birds of a Feather flock together! Come meet your fellow colleagues and gamers to talk about trends and the future of OS in Gaming. 

Speakers
avatar for April Nassi

April Nassi

Program Manager, Google
April Kyle Nassi is an Istio and gRPC community manager at Google focused on open source strategy. Previously, she created the Salesforce Developer community program and put on many a Dreamforce DevZone. She’s a CNCF Ambassador, crazy dog lady, and native Texan. You can find her... Read More →


Tuesday August 20, 2019 4:55pm - 5:45pm PDT
Aqua Salon E