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1:15pm • Welcome & Opening Remarks - April Nassi, Community Manager, Google
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1:25pm • Keynote: Challenges Introducing Open Source to the Games Industry - Mark Mandel, Advocate for Games, Google
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1:50pm • Keynote: Designing Open Source Narrative Driven Interactive Experiences - Melissa Auclaire, Software Engineer, Studio Triome
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2:15pm • Coffee Break
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2:50pm • Lua and LÖVE for Beginning Game Developers - Seth Kenlon, Opensource.com
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3:15pm • Start Your Own Game Studio with Help of Open Source Technologies - Jayaditya Gupta, hackertronsoft
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3:40pm • Open Match: Flexible and Extensible Matchmaking for Games - Saurabh Wagh, Google & Caleb Atwood, Unity
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4:05pm • Overview of the Open Source Livestreaming Ecosystem - Spencer Krum, IBM
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4:30pm • Agones: Scaling Multiplayer Game Servers with Kubernetes - Mark Mandel, Google Cloud Platform
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4:55pm • Birds of a Feather / Roundtable Discussion on OS in Gaming - April Nassi, Google